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Wired for Gaming: Brain Differences Found in Compulsive Video Game Players

SALT LAKE CITY - Brain scans from nearly 200 adolescent boys provide evidence that the brains of compulsive video game players are wired differently. Chronic video game play is associated with hyperconnectivity between several pairs of brain networks. Some of the changes are predicted to help game players respond to new information. Other changes are associated with distractibility and poor impulse control. The research, a collaboration between the University of Utah School of Medicine, and Chung-Ang University in South Korea, was published online in 成瘾生物学 12月. 22, 2015.

"Most of the differences we see could be considered beneficial. However the good changes could be inseparable from problems that come with them," says senior author Jeffrey Anderson, M.D., Ph.D., associate professor of neuroradiology at the University of Utah School of Medicine.

Those with Internet gaming disorder are obsessed with video games, often to the extent that they give up eating and sleeping to play. This study reports that in adolescent boys with the disorder, certain brain networks that process vision or hearing are more likely to have enhanced coordination to the so-called salience network. The job of the salience network is to focus attention on important events, poising that person to take action. 在电子游戏中, the enhanced coordination could help a gamer to react more quickly to the rush of an oncoming fighter. And in life, to a ball darting in front of a car, or an unfamiliar voice in a crowded room.

"Hyperconnectivity between these brain networks could lead to a more robust ability to direct attention toward targets, and to recognize novel information in the environment,安德森说。. "The changes could essentially help someone to think more efficiently." One of the next steps will be to directly determine whether the boys with these brain differences do better on performance tests.

More troublesome is an increased coordination between two brain regions, the dorsolateral prefrontal cortex and temporoparietal junction, a change also seen in patients with neuropsychiatric conditions such as schizophrenia, 唐氏综合症, 和自闭症, and in people with poor impulse control. "Having these networks be too connected may increase distractibility,安德森说。. At this point it's not known whether persistent video gaming causes rewiring of the brain, or whether people who are wired differently are drawn to video games.

根据Doug Hyun Han的说法,M.D., Ph.D., professor at Chung-Ang University School of Medicine and adjunct associate professor at the University of Utah School of Medicine, 这项研究是规模最大的, most comprehensive investigation to date of brain differences in compulsive video game players. Study participants were from South Korea, where video game playing is a popular social activity, much more than in the United States. The Korean government supports his research with the goal of finding ways to identify and treat addicts.

杰夫•安德森

研究ers performed magnetic resonance imaging on 106 boys between the ages of 10 to 19 who were seeking treatment for Internet gaming disorder, a psychological condition listed in the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) as warranting further research. The brain scans were compared to those from 80 boys without the disorder, and analyzed for regions that were activated simultaneously while participants were at rest, a measure of functional connectivity.

The team analyzed activity in 25 pairs of brain regions, 300 combinations in all. 具体地说, boys with Internet gaming disorder had statistically significant, functional connections between the following pairs of brain regions:

  • Auditory cortex (hearing) - motor cortex (movement)
  • Auditory cortex (hearing) - supplementary motor cortices (movement)
  • Auditory cortex (hearing) - anterior cingulate (salience network)
  • Frontal eye field (vision) - anterior cingulate (salience network)
  • Frontal eye field (vision) - anterior insula (salience network)
  • Dorsolateral prefrontal cortex - temporoparietal junction

"Brain connectivity and psychiatric comorbidity in adolescents with Internet gaming disorder" was published in 成瘾生物学 online 12月ember 22, 2015. In addition to Anderson and Han, the authors are Perry Renshaw from the University of Utah School of Medicine, and Sun Mi Kim and Sujin Bae from Chung-Ang University. The research was supported by a grant from the Korea Creative Content Agency.